When using Real-time technology, the results are rendered counting in seconds, the frame quality and complexity of the render process can be lower than that of the traditional rendering. Both Engines will use rendering features that are easier to calculate and take much less time. It can be said that most real-time engines are very similar to game engines. ![]() ![]() In fact, real-time render engines are supposed to display a smooth frame-result in real-time, so a frame should finish in below ~20ms for a Framerate of 50FPS. The key difference between an “Offline” renderer and a “Real-Time” one is the available time you have for a frame to finish. Some render engines are based on Real-time rendering, some are based on Offline rendering. Therefore, a robust machine with a compatible CPU and GPU is necessary for each render engine. As far as I’m concerned, different render engines support different hardware.
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